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Rigging
This sections holds examples of how I go about building and
rigging up characters within Toonboom Harmony.
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Character Build & Rig
This is an example of a character I built within Toonboom Harmony and rigged up with the use of the 'Bone Tool'.
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This was completed with various layers and nodes as displayed below in the screenshots.
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Each part of the hierarchy is an important aspect to the character and controls the overall movement. This being a simple rig, the character can be stretched and manipulated to however needed within the scene. All parts of the character are connected together for this reason.
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Pupil Movement
The Eye Pupil movement in a rigged character involved using the 'Cutter' Node option. Reason for this is when moving the character pupils, they have to remain inside the eye socket when being animated.
This is shown through the layers in the Harmony scene, when connecting the nodes together to create a working rigged character eye.
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